3Dkit Logo
Getting Started

Overview

3DKit is a high-performance 3D standard designed to enable Near-Zero Latency Interaction in web-based business environments. This protocol goes beyond simple deployment, serving as a technical specification that grants Engineering Authority to your interface.

High Performance

Using Draco and KTX 2.0 technologies, loading times are reduced by over 85% while maintaining a consistent 60 FPS.

Easy Integration

It provides an intuitive interface that allows complex 3D scenes to be controlled using only HTML data attributes.

Getting Started

Basic Concepts

3DKit is a data-centric framework designed to efficiently control complex 3D graphics in web environments. By understanding the following three core concepts, you can grasp the entire system.

01. WHAT

The Asset

A 3DKit asset is not just a simple 3D model (GLB). It is an engineered data package optimized to maximize web runtime performance.

Precision Control

All assets are configured with scales and coordinate systems optimized for web environments.

Built-in Efficiency

With over 90% compression and pre-baked data, assets are ready for immediate rendering.

02. HOW

Data-Attribute Schema

Instead of modifying code directly, 3DKit adopts a declarative approach, enabling control of assets through HTML attributes.

Separation of Concerns

Completely separates 3D design from control logic.

Dynamic Binding

Instantly maps interactions using simple keywords.

03. FLOW

Delivery Strategy

An optimized pipeline that delivers prepared assets to the browser renderer in the most efficient sequence.

Async Loading

Protects user experience through asynchronous loading.

Automatic Decoding

Ensures an optimal decoding sequence that minimizes GPU load.

Core

Data-Attribute Schema

The 3DKit library allows you to control the state of 3D objects—such as their position and size—simply by defining attributes in HTML tags, without writing any additional JavaScript code.

Attribute Description Default
data-model-path Absolute/relative path to the 3D asset (.glb) null
data-auto-rotate Enables automatic object rotation (true / false) false
data-intensity Controls lighting and environment reflection (0.0 ~ 2.0) 1.0
data-scale Initial object scale when the scene loads 1.0
<!-- 3DKit Declarative Implementation -->
<div class="3dkit-viewport" 
    data-model-path="/assets/hero_engine.glb"
    data-auto-rotate="true"
    data-intensity="1.5"
    data-scale="0.8">
</div>
Core

Runtime Asset Pipeline

When assets need to be loaded directly within a Three.js environment, it is recommended to route the request through 3DKit’s optimized pipeline (Draco Decoder).

 // 3DKit Optimized Asset Loading Implementation
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';

// 1. Initialize the loader using the 3DKit standard
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();

// 2. Set Decoder for High-Performance Compression
dracoLoader.setDecoderPath('/draco/gltf/');
loader.setDRACOLoader(dracoLoader);

// 3. Deployment
loader.load('3dkit_asset_v1.glb', (gltf) => {
  scene.add(gltf.scene);
  console.log('3DKit Protocol: Asset successfully deployed with 60FPS optimization');
});
Engineering

Optimization Architecture

All 3DKit assets are produced through a three-stage pipeline—spanning mesh construction, file compression, and rendering computation—fully optimized for web runtime environments. Each stage operates in tight integration rather than isolation, collectively determining the final performance output.

Up to 75%
GPU Data Transfer
Reduction
Up to 90%
Draco Compression
(vs Standard GLB)
Up to 60fps
Target Frame Rate
on Mobile
Actual performance results may vary depending on model complexity, network conditions, and hardware specifications.

Mesh & Topology

Blender Scene Statistics

Objects : 36

Vertices : 23,455

Edges : 45,083

Faces : 21,749

Triangles : 43,670

Clean Quad Topology

All models are manually retopologized in the Blender environment. By eliminating unnecessary triangular polygons and maintaining a quad-based flow, shading distortion is fundamentally prevented at runtime.

Engineered Vertex Density

Only the minimum vertex data required to preserve visual curvature is retained, reducing data transfer overhead between CPU and GPU by over 75% (compared to uncompressed meshes).

Compression & Baking

Draco Mesh Compression

By applying the Google Draco algorithm, file sizes are reduced by up to 90% compared to standard GLB assets. This ensures immediate rendering without loading delays, even in ultra-low bandwidth network conditions.

Lightmap Baking Strategy

Real-time lighting calculations are pre-baked to eliminate GPU rendering overhead. This guarantees consistent, high-quality shading without thermal issues, even on mobile browsers.

Engineering

Integration

3DKit is designed for full compatibility with modern web ecosystems. Developers can build high-end 3D environments with just a few lines of code through the provided interface—without modifying the core engine logic.

01. Declarative Approach (No-Code/Low-Code)

Control 3D scenes using only HTML data attributes, without the need for complex JavaScript.

<!-- Minimal Setup Example -->
<div class="3dkit-viewport" 
    data-model-path="/assets/hero_engine.glb">
</div>

02. Modern Framework (React / Next.js Hook Pattern)

Provides a Hook pattern optimized for component lifecycles, enabling stable rendering and efficient resource management.

import { useEffect, useRef } from 'react';
import { KitEngine } from '@3dkit/core';

export const FinancialHero = () => {
  const canvasRef = useRef(null);

  useEffect(() => {
    // Initialize 3DKit optimization engine    
      const engine = new KitEngine(canvasRef.current, {
          asset: '/assets/finance_hero_v1.glb',
          quality: 'high-performance',
          autoAnimate: true
      });

      // Immediately release GPU resources when the component unmounts
      return () => engine.dispose();
  }, []);

  return <div ref={canvasRef} className="h-screen w-full" />;
};
      
Engineering Note :

All integration patterns include built-in hydration prevention logic, helping reduce common hydration issues in server-side rendering (SSR) environments.

License & Usage

3DKit is designed to deliver stable, high-performance 3D rendering in web environments. It can be used across personal and commercial projects, with flexible licensing options. View full license ↗